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Old May 24, 2005, 08:19 PM // 20:19   #1
Pre-Searing Cadet
 
Join Date: May 2005
Location: Tampa
Guild: Queen's Guard
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Default A Potpourri of Suggestions

Since this area is reserved for “wishes”, I am keen to offer a few. I started the game just over a month ago. Overall, I like GW very much. However, I can envision changes that would improve game play and cut down on parts I find tedious.

1. Because low level mobs often drop necessary craft material, I don’t mind fighting them if I absolutely have to, but let’s reduce the aggro range for lower level mobs. For instance, if I’m level 7 running through a desolate expanse, I don’t expect to have to stop continuously to defend myself against ambushes from mobs that offer no experience, or loot for that matter that I’m interested in. If I must go farm low level critters for craft materials, then let me play the aggressor.

2. Four character slots may be enough for end game, but I’d like to see three or four slots reserved for both PvP and PvE characters. In the beginning, you are experimenting with various combinations of classes. You might want to switch back and forth to compare. If you are playing a ready-made PvP character, plus wanting to see how your “ultimate” PvP character is progressing without recreating them each time you sit down to play, it would be handy to have a couple more slots.

3. Don’t make us have to leave the game and go to the official website to complain about in-game inappropriate behaviors. Since the only place one can be annoyed is in town, provide access for easy report of bad behavior in our options menu. For example, if you are trying to buy or sell through the trade channel, it is aggravating to have mmorpgguys.com spamming 150k gold for $29.95 every two seconds. These clowns skip from district to district and for up to a half hour at a time completely clog trade chat, making it difficult to keep track of group conversation much less hunt back through their spam for that axe grip a real player was offering for sale. That goes for Seaside Warrior and others who suggestively dance in their underwear, blocking the path of female characters trying to get around town. You can put them on your ignore list to keep from hearing them beg for money or make salacious comments, but you can’t stop them from following you. In fact, I wouldn’t miss dancing at all.

4. Please create an auto follow that doesn’t stop the moment the person you are following pauses. For most people, online games are social outlets otherwise we’d be hunched over our Game Boys. I want to be able to “converse” on the move. Currently, the chat area offers too little room. Trying to answer questions in guild chat takes a number of repeated enters to complete a thought. This small area encourages loss of roleplaying options like speaking in complete sentences and using full spelling of words. The proliferation of slang or “game speak” drives me insane, but you’ve left room for little else. Why does chat have to revert to general chat every time we zone? If we are whispering or talking in guild, that chat screen should remain active until we choose to change it. Finally, why does typing in chat freeze any other action your character can take? Since you can’t auto follow a motionless character, being left behind while trying to type that a party member has left loot on the ground is aggravating. Actually, the unfriendliness of chat in GW is my biggest beef.

5. Since all the characters on an account share a single storage vault, please add slots. It is nice that crafting material seems to stack forever, but I’d like to hold onto special items I feel might be useful in a couple of levels. Obviously all my characters are different and require different craft components and all require different weapons, wands, bows, etc. More space, please!

6. As for the tediousness factor, it is tiresome to repeat the same quests over and over again. Yes, there is a variety in quests between various class quests, but if you’re trying to pick a secondary skill for a warrior, those warrior quests do not vary. All the quests in the newbie area begin to wear pretty thin by your fourth go-round. Since each time we leave town we’re entering an instanced, why not have a chance rotation of quests offered by those NPCs and trainers who stay outside towns?

7. While henchmen make it possible to solo, couldn’t they be within a level of my character? Roaming the countryside at 7 with level 3 characters is silly. Because of the huge number of mob aggro, however, you can’t leave home without them. By the time you get to Yak’s, you can bring more with you, but a single 8th level healer cannot keep five other characters alive. In fact, beyond the healer’s remarkable gift for self-resurrection, drawing the majority of aggro and getting a knot of mobs in a single spot for aoe’s (if your character has them) she really isn’t much use. Perhaps if we could have two healers like our mob adversaries ours would be more useful. But honestly, the henchmen need to be within a level, certainly not lower than two levels below the group leader.

8. A kind of seller’s fair would be welcome, too. I’m not asking for an auction house, just a place in a designated trade district where one could write a brief ad for what they hope to sell, the price, and when the sale sheet is removed, the item becomes inaccessible to its owner and the “price” is immediately deducted from the buyer’s storage vault funds, with the actual transfer taking place a short time later. Perhaps the item could automatically appear in a designated “trade slot” in the vault.

9. Finally, it would be nice to have greater choice in battles. I certainly understand the reason for narrow passageways that bring you into contact with mobs. This is an adventure game, and I expect to fight. However, in the Piken region as well as all previous regions, to complete numerous quests that takes you across the same terrain; it is tiresome to have to continually fight all the same mobs. We have to return to town to sell. We have to camp for real life. While it was possible to wait for certain patrols to pass before venturing on, it was unnecessarily time consuming and repetitious to keep fighting through the same mobs over and over.


Thank you for your attention.
FaerieFly is offline   Reply With Quote
Old May 24, 2005, 08:29 PM // 20:29   #2
Frost Gate Guardian
 
Join Date: Apr 2005
Location: Canada
Guild: Mighty Crusade
Profession: R/Mo
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1. I agree

2.I'm not sure

3. I agree

4.Yes!!!

5. Sure, why not

6. I agree

7.Might be good for some people.

8.Yes

9.Maybe less mobs or being able to avoid them. Yes
speedtouch is offline   Reply With Quote
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